洄瀾夜月

關於部落格
分享心情的點點滴滴
  • 140645

    累積人氣

  • 4

    今日人氣

    0

    訂閱人氣

Singularity Engine: My Space-Shooter Engine

"Singularity Engine" is a Game Engine I developed for Space-Shooter Game during my free time with C++ and D3D11. In this engine, Rayleigh Scattering and Mie Scattering were implemented in Shaders in order to render planets with atmosphere in space. It also has a Physic system to handle both elastic and inelastic collisions. The followings are some samples from my engine:

The Earth seen from space. Note the atmospheric
 
相簿設定
標籤設定
相簿狀態